5. The Ambivalent Manifesto of Queueing






An article written for one of the bullettins of The Serving Library during a workshop, made in collaboration with Franc Gonzalez
           
                The article is written as a text-based game where the reader have to make a choice to determine the text outcome. The text has 18 possible endings. While reading through the different paths that the text opens up, the reader is in control of making his own choices. The text contains two series of opposite arguments stating either affirmative or negative narratives. The narrative of this manifesto is a vehicle to outline the ambiguity of the topic.
            The queue is a pragmatic form of sociopolitical order, as it shows how power shapes our public space. Can freedom exist in this controlled and predesigned space?



Mark